H1Z17月21日更新內(nèi)容介紹,H1Z17月21日更新了什么。H1Z17月21日更新內(nèi)容此次更新內(nèi)容包括了一些修復(fù)、名稱(chēng)更改及服務(wù)器網(wǎng)絡(luò)問(wèn)題,具體內(nèi)容請(qǐng)看下文。
修正了一個(gè)玩家可以坐在車(chē)?yán)锏哪硞€(gè)角落射擊而不會(huì)受到傷害。
防作弊:變更了幾項(xiàng)內(nèi)容,以進(jìn)一步防止作弊。
可以通過(guò)“N”鍵切換網(wǎng)絡(luò)診斷HUD元素。如果您遇到延遲或不同步問(wèn)題,可以錄制視頻發(fā)送給我們,這對(duì)于問(wèn)題的解決將是一個(gè)巨大的幫助。
Steam頭像不應(yīng)再在主菜單中偶爾丟失。
當(dāng)受害者被氣流,墜落或汽車(chē)爆炸等間接傷害所殺時(shí),玩家現(xiàn)在將正確地獲得分?jǐn)?shù)。通過(guò)修復(fù)莫洛托夫和爆炸箭造成的擊殺由玩家擊殺改為環(huán)境殺。
當(dāng)醫(yī)藥包沒(méi)有真正發(fā)揮作用開(kāi)始回血的時(shí)候?qū)⒉辉俦幌?這種情況發(fā)生在一個(gè)醫(yī)藥包剛剛被使用而快速用第二個(gè)醫(yī)藥包的時(shí)候)
修復(fù)了在裝彈藥的同時(shí)射擊可能導(dǎo)致彈藥數(shù)量不正確的問(wèn)題。
從俯臥狀態(tài)到站起來(lái)的動(dòng)畫(huà)不在被跳過(guò)
將“繃帶”和“其他醫(yī)療物品”按鍵改名為“醫(yī)療1”和“醫(yī)療2”,因?yàn)槿魏吾t(yī)療物品都可以裝備在任一插槽。
車(chē)輛可以正確的破壞郵箱
醫(yī)療物品和衛(wèi)生間里的物品將不在大量刷新在地下倉(cāng)庫(kù)。
修正了引起無(wú)限負(fù)荷屏幕(IRM)的問(wèn)題。我們?nèi)栽谡{(diào)查,確保是否還存在其他原因未被發(fā)現(xiàn)或是處理。
修復(fù)了過(guò)時(shí)的顯卡驅(qū)動(dòng)或者超頻的/過(guò)熱的CPU可能引起游戲崩潰的問(wèn)題。
修正了當(dāng)服務(wù)器崩潰時(shí)將斷開(kāi)所有正在進(jìn)行比賽的玩家。
鄭重提醒,在服務(wù)器停機(jī)期間,NA,EU和APAC公共測(cè)試服務(wù)器將對(duì)所有人開(kāi)放。
原文
H1Z1: King of the Kill game servers will be coming down on Thursday, July 20th at 1pm PST for maintenance and an update. Downtime is estimated to be approximately 4 hours. The update includes several bug fixes, server optimizations and various other improvements.Belowis a list of the changes:
Hit-Reg: Fixed an issue where shots could pass through players sitting in vehicles from certain angles, without taking damage.
Anti-cheat: Several changes have been incorporated to further prevent cheating.
Updated the network diagnostic HUD element that can be toggled on by pressing ‘N’ (default). Please enable this while recording or streaming – if you encounter latency or desync issues and send us the video, it’ll be a huge help to pinpointing problems.
Steam avatars should no longer occasionally be missing in the main menu lobby.
Players will now correctly be awarded credit for kills when their victim is “finished off” by indirect damage such as gas, falling, or car explosions. Also fixed Molotov’s and explosive arrows counting as environmental kills instead of player kills.
Med kits are no longer consumed when they do not actually begin a heal over time (this occurs when a med kit is applied when another med kit healing effect is already active on the player).
Fixed an issue where firing at the same time as a reload is triggered could cause the ammo count to be incorrect.
The prone to stand up animation can no longer be skipped.
Renamed the “Bandages” and “Other Medical” key bindings to “Medical 1” and “Medical 2” since any medical item can be equipped in either slot.
Postal boxes will now correctly take damage from vehicles.
Objects and lootable items no longer spawn slightly underground in warehouses.
Fixed an issue that was causing infinite load screens (IRM). We are still investigating this to make sure any other causes are identified and addressed.
Fixed a crash that could occur with outdated graphics drivers or overheating/overclocked GPUs.
Fixed a server crash that would disconnect all players in a match when it occurred.
Just a reminder that during the Live server downtime, the NA, EU and APAC Public Test servers will be open for everyone.
以上就是小編介紹的全部?jī)?nèi)容!