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閩南網(wǎng) > 科技 > 游戲新聞 > 單機(jī)游戲 > 單機(jī)游戲新聞 > 正文

流放者柯南全控制臺指令一覽 控制臺命令有哪些

來源:游戲堡 2017-02-07 16:46 http://www.ghqlgyb.cn/ 海峽都市報(bào)電子版

­  Engine.MinNumOverlapsToUseTMap

­  foliage.ASyncInstaneBufferConversion

­  foliage.BoundLODRangePerInstance

­  foliage.CullAll

­  foliage.CullAllInVertexShader

­  foliage.DensityScale

­  foliage.DisableCull

­  foliage.DisableCullShadows

­  foliage.DitheredLOD

­  foliage.ForceLOD

­  foliage.Freeze

­  foliage.LODDistanceScale

­  foliage.LogFoliageFrame

­  foliage.MaxOcclusionQueriesPerComponent

­  foliage.MaxTrianglesToRender

­  foliage.MinimumScreenSize

­  foliage.MinInstancesPerOcclusionQuery

­  foliage.MinLOD

­  foliage.MinVertsToSplitNode

­  foliage.OnlyLOD

­  foliage.OverestimateLOD

­  foliage.RandomLODRange

­  foliage.RebuildFoliageTrees

­  foliage.SplitFactor

­  foliage.Test

­  foliage.ToggleVectorCull

­  foliage.UnFreeze

­  ForceBuildStreamingData

­  FX.AllowAsyncTick

­  FX.AllowCulling

­  FX.AllowGPUSorting

­  FX.EarlyScheduleAsync

­  FX.FreezeGPUSimulation

­  FX.FreezeParticleSimulation

­  FX.GPUCollisionDepthBounds

­  FX.GPUSpawnWarningThreshold

­  FX.MaxCPUParticlesPerEmitter

­  FX.MaxGPUParticlesSpawnedPerFrame

­  FX.MaxParticleTilePreAllocation

­  FX.ParticleSlackGPU

­  FX.RestartAll

­  FX.TestGPUSort

­  FX.VisualizeGPUSimulation

­  g.TimeToBlockOnRenderFence

­  GameLiveStreaming.StartBroadcasting

­  GameLiveStreaming.StartWebCam

­  GameLiveStreaming.StopBroadcasting

­  GameLiveStreaming.StopWebCam

­  gc.AllowParallelGC

­  gc.CollectGarbageEveryFrame

­  gc.CreateGCClusters

­  gc.FindStaleClusters

­  gc.FlushStreamingOnGC

­  gc.ListClusters

­  gc.MaxObjectsInEditor

­  gc.MaxObjectsInGame

­  gc.MaxObjectsNotConsideredByGC

­  gc.MergeGCClusters

­  gc.MinDesiredObjectsPerSubTask

­  gc.NumRetriesBeforeForcingGC

­  gc.SizeOfPermanentObjectPool

­  gc.TimeBetweenPurgingPendingKillObjects

­  GPUSort.DebugOffsets

­  GPUSort.DebugSort

­  GraniteSDK.DrawDebugTiles

­  GraniteSDK.ForceLogo

­  GraniteSDK.Record

­  GraniteSDK.ReservedRatio

­  GraniteSDK.SkipResolver

­  grass.CullSubsections

­  grass.densityScale

­  grass.DisableGPUCull

­  grass.Enable

­  grass.FlushCache

­  grass.FlushCachePIE

­  grass.GuardBandDiscardMultiplier

­  grass.GuardBandMultiplier

­  grass.MaxAsyncTasks

­  grass.MaxInstancesPerComponent

­  grass.MinFramesToKeepGrass

­  grass.MinTimeToKeepGrass

­  grass.PrerenderGrassmaps

­  grass.UseHaltonDistribution

­  grass.UseStreamingManagerForCameras

­  help

­  hmd.DirectSoundVoiceCaptureDeviceIndex

­  httpReplay.ChunkUploadDelayInSeconds

­  httpReplay.MaxCacheSize

­  httpReplay.MetaFilterOverride

­  InGamePerformanceTracking.Enabled

­  InGamePerformanceTracking.HistorySize

­  l.UserID

­  Landscape.Combine

­  Landscape.Patches

­  Landscape.Static

­  ListTimers

­  LoadTimes.DumpTracking

­  lod.CompensateForFOV

­  lod.TemporalLag

­  log.Category

­  log.Timestamp

­  LogBlueprintComponentInstanceCalls

­  ls.PrintNumLandscapeShadows

­  Memory.StaleTest

­  Memory.UsePurgatory

­  n.IpNetDriverMaxFrameTimeBeforeAlert

­  n.IpNetDriverMaxFrameTimeBeforeLogging

­  n.VerifyPeer

­  net.AllowAsyncLoading

­  net.AllowClientLoadDynamicObjects

­  net.AllowPropertySkipping

­  net.ClampConnectionOversaturation

­  net.ContextDebug

­  net.DeleteDormantActor

­  net.DoPropertyChecksum

­  net.DormancyDraw

­  net.DormancyDrawCullDistance

­  net.DormancyEnable

­  net.DormancyKeepState

­  net.DormancyValidate

­  net.DumpRelevantActors

­  net.IgnoreNetworkCheckumMismatch

­  net.ListActorChannels

­  net.ListNetGUIDExports

­  net.ListNetGUIDs

­  Net.LogSkippedRepNotifies

­  net.MaxPlayersOverride

­  net.MaxRPCPerNetUpdate

­  net.Montage.Debug

­  net.PackageMap.DebugAll

­  net.PackageMap.DebugObject

­  net.PackageMap.LongLoadThreshhold

­  net.PingDisplayServerTime

­  net.PingExcludeFrameTime

­  net.ProcessQueuedBunchesMillisecondLimit

­  net.Reliable.Debug

­  net.Replication.DebugProperty

­  net.RPC.Debug

­  net.TickAllOpenChannels

­  net.UseAdaptiveNetUpdateFrequency

­  online.ResetAchievements

­  OpenGL.BindlessTexture

­  OpenGL.MaxSubDataSize

­  OpenGL.RebindTextureBuffers

­  OpenGL.SkipCompute

­  OpenGL.UBODirectWrite

­  OpenGL.UBOPoolSize

­  OpenGL.UseEmulatedUBs

­  OpenGL.UseMapBuffer

­  OpenGL.UseSeparateShaderObjects

­  OpenGL.UseStagingBuffer

­  OpenGL.UseVAB

­  OSS.DelayAsyncTaskOutQueue

­  P-R.N

­  p.AllowCachedOverlaps

­  p.AnimDynamics

­  p.AnimDynamicsAdaptiveSubstep

­  p.AnimDynamicsNumDebtFrames

­  p.AnimDynamicsRestrictLOD

­  p.AnimDynamicsWind

­  p.APEXMaxDestructibleDynamicChunkCount

­  p.APEXMaxDestructibleDynamicChunkIslandCount

­  p.bAPEXSortDynamicChunksByBenefit

­  p.bUseUnifiedHeightfield

­  p.ClothPhysics

­  p.ConstraintDampingScale

­  p.ConstraintStiffnessScale

­  p.ContactOffsetFactor

­  p.DisableQueryOnlyActors

­  p.EnableFastOverlapCheck

­  p.EncroachEpsilon

­  p.InitialOverlapTolerance

­  p.MaxContactOffset

­  p.NetCorrectionLifetime

­  p.NetEnableListenServerSmoothing

­  p.NetEnableMoveCombining

­  p.NetProxyShrinkHalfHeight

­  p.NetProxyShrinkRadius

­  p.NetShowCorrections

­  p.PenetrationOverlapCheckInflation

­  p.PenetrationPullbackDistance

­  p.RagdollPhysics

­  p.ReplayUseInterpolation

­  p.TaperedCapsulesTrueHull

­  p.ToleranceScale_Length

­  p.ToleranceScale_Speed

­  r.AccelPredrawBatchTime

­  r.AccelTargetPrecompileFrameTime

­  r.AllowCachedUniformExpressions

­  r.AllowDepthBoundsTest

­  r.AllowGlobalClipPlane

­  r.AllowLandscapeShadows

­  r.AllowOcclusionQueries

­  r.AllowPointLightCubemapShadows

­  r.AllowPrecomputedVisibility

­  r.AllowStaticLighting

­  r.AllowSubPrimitiveQueries

­  r.AllReceiveDynamicCSM

­  r.AlsoUseSphereForFrustumCull

­  r.AmbientOcclusion.AsyncComputeBudget

­  r.AmbientOcclusion.Compute

­  r.AmbientOcclusion.FadeRadiusScale

­  r.AmbientOcclusionLevels

­  r.AmbientOcclusionMaxQuality

­  r.AmbientOcclusionMipLevelFactor

­  r.AmbientOcclusionRadiusScale

­  r.AmbientOcclusionStaticFraction

­  r.AOApplyToStaticIndirect

­  r.AOAsyncBuildQueue

­  r.AOClearCache

­  r.AOComputeShaderNormalCalculation

­  r.AOFillGaps

­  r.AOFillGapsHighQuality

­  r.AOGlobalDFClipmapDistanceExponent

­  r.AOGlobalDFResolution

­  r.AOGlobalDFStartDistance

­  r.AOGlobalDistanceField

­  r.AOGlobalDistanceFieldLogModifiedPrimitives

­  r.AOGlobalDistanceFieldPartialUpdates

­  r.AOGlobalDistanceFieldStaggeredUpdates

­  r.AOHeightfieldOcclusion

­  r.AOHistoryDistanceThreshold

­  r.AOHistoryStabilityPass

­  r.AOHistoryWeight

­  r.AOInterpolationAngleScale

­  r.AOInterpolationDepthTesting

­  r.AOInterpolationMaxAngle

­  r.AOInterpolationRadiusScale

­  r.AOInterpolationStencilTesting

­  r.AOListMemory

­  r.AOLogObjectBufferReallocation

­  r.AOMaxLevel

­  r.AOMaxObjectBoundingRadius

­  r.AOMaxViewDistance

­  r.AOMinLevel

­  r.AOMinPointBehindPlaneAngle

­  r.AOOverwriteSceneColor

­  r.AOPowerOfTwoBetweenLevels

­  r.AORecordRadiusScale

­  r.AOReuseAcrossFrames

­  r.AOSampleSet

­  r.AOScatterTileCulling

­  r.AOStepExponentScale

­  r.AOTrimOldRecordsFraction

­  r.AOUpdateGlobalDistanceField

­  r.AOUseConesForGI

­  r.AOUseHistory

­  r.AOUseJitter

­  r.AOUseSurfaceCache

­  r.AOViewFadeDistanceScale

­  r.AOVisualizeGlobalDistanceField

­  r.Atmosphere

­  r.BasePassOutputsVelocity

­  r.BasePassOutputsVelocityDebug

­  r.BlackBorders

­  r.Bloom.Cross

­  r.BloomQuality

­  r.BufferVisualizationDumpFrames

­  r.BufferVisualizationDumpFramesAsHDR

­  r.Cache.DrawDirectionalShadowing

­  r.Cache.DrawInterpolationPoints

­  r.Cache.DrawLightingSamples

­  r.Cache.LightingCacheDimension

­  r.Cache.LightingCacheMovableObjectAllocationSize

­  r.Cache.LimitQuerySize

­  r.Cache.QueryNodeLevel

­  r.Cache.ReduceSHRinging

­  r.Cache.SampleTransitionSpeed

­  r.Cache.UpdateEveryFrame

­  r.Cache.UpdatePrimsTaskEnabled

­  r.CapsuleIndirectConeAngle

­  r.CapsuleIndirectShadowMinVisibility

­  r.CapsuleMaxDirectOcclusionDistance

­  r.CapsuleMaxIndirectOcclusionDistance

­  r.CapsuleMinSkyAngle

­  r.CapsuleShadowFadeAngleFromVertical

­  r.CapsuleShadows

­  r.CapsuleShadowsFullResolution

­  r.CapsuleSkyAngleScale

­  r.CatmullRomEndParamOffset

­  r.CheckSRVTransitions

­  r.ClearCoatNormal

­  r.ClearSceneMethod

­  r.ClearWithExcludeRects

­  r.Color.Max

­  r.Color.Mid

­  r.Color.Min

­  r.CompileMaterialsForShaderFormat

­  r.CompileShadersForDevelopment

­  r.CompositionGraphDebug

­  r.CompositionGraphOrder

­  r.CopyLockedViews

­  r.CreateShadersOnLoad

­  r.CustomDepth

­  r.CustomDepth.Order

­  r.D3D12GraphicsAdapter

­  r.DBuffer

­  r.DebugActionZone.ActionRatio

­  r.DebugSafeZone.Mode

­  r.DebugSafeZone.OverlayAlpha

­  r.DebugSafeZone.TitleRatio

­  r.Decal.FadeDurationScale

­  r.Decal.FadeScreenSizeMult

­  r.Decal.StencilSizeThreshold

­  r.DefaultFeature.AmbientOcclusion

­  r.DefaultFeature.AmbientOcclusionStaticFraction

­  r.DefaultFeature.AntiAliasing

­  r.DefaultFeature.AutoExposure

­  r.DefaultFeature.AutoExposure.Method

­  r.DefaultFeature.Bloom

­  r.DefaultFeature.LensFlare

­  r.DefaultFeature.MotionBlur

­  r.DeferSkeletalDynamicDataUpdateUntilGDME

­  r.DeferUniformBufferUpdatesUntilVisible

­  r.DemosaicVposOffset

­  r.DepthOfField.FarBlur

­  r.DepthOfField.MaxSize

­  r.DepthOfField.NearBlurSizeThreshold

­  r.DepthOfFieldQuality

­  r.DetailMode

­  r.DFFullResolution

­  r.DFShadowScatterTileCulling

­  r.DFShadowWorldTileSize

­  r.DFTwoSidedMeshDistanceBias

­  r.DiffuseFromCaptures

­  r.DisableLODFade

­  r.DiscardUnusedQuality

­  r.DistanceFadeMaxTravel

­  r.DistanceFieldAO

­  r.DistanceFieldGI

­  r.DistanceFields.AtlasSizeXY

­  r.DistanceFields.AtlasSizeZ

­  r.DistanceFields.DefaultVoxelDensity

­  r.DistanceFields.MaxPerMeshResolution

­  r.DistanceFieldShadowing

­  r.DistanceFieldSpecularOcclusion

­  r.DoInitViewsLightingAfterPrepass

­  r.DontLimitOnBattery

­  r.DoTiledReflections

­  r.Downsample.Quality

­  r.DownsampledOcclusionQueries

­  r.DrawRectangleOptimization

­  r.DriverDetectionMethod

­  r.DumpDrawListStats

­  r.DumpingMovie

­  r.DumpRenderTargetPoolMemory

­  r.DumpShaderDebugInfo

­  r.DumpShaderDebugShortNames

­  r.DumpShadows

­  r.DumpTransitionsForResource

­  r.EarlyZPass

­  r.EarlyZPassMovable

­  r.EmitMeshDrawEvents

­  r.EmitterSpawnRateScale

­  r.EnableDebugSpam_GetObjectPositionAndScale

­  r.EnableMorphTargets

­  r.EnableStereoEmulation

­  r.EyeAdaptation.Focus

­  r.EyeAdaptation.MethodOveride

­  r.EyeAdaptationQuality

­  r.FastBlurThreshold

­  r.FeatureLevelPreview

­  r.Filter.LoopMode

­  r.Filter.NewMethod

­  r.Filter.SizeScale

­  r.FinishCurrentFrame

­  r.FluidQuality

­  r.FlushRHIThreadOnSTreamingTextureLocks

­  r.ForceDebugViewModes

­  r.ForwardBasePassSort

­  r.ForwardLighting

­  r.FreeSkeletalMeshBuffers

­  r.FrustumCullNumWordsPerTask

­  r.FullScreenMode

­  r.FXSystemPreRenderAfterPrepass

­  r.Gamma

­  r.GBuffer

­  r.GBufferFormat

­  r.GenerateLandscapeGIData

­  r.GenerateMeshDistanceFields

­  r.GPUDefrag.AllowOverlappedMoves

­  r.GPUDefrag.EnableTimeLimits

­  r.GPUDefrag.MaxRelocations

­  r.GPUParticle.FixDeltaSeconds

­  r.GPUParticle.FixTolerance

­  r.GPUParticle.MaxNumIterations

­  r.GraniteNoTrilinear

­  r.GraniteSDK.CPUCacheSizeScale

­  r.GraniteSDK.GPUCacheSizeScale

­  r.GraniteSDK.MaxAnisotropy

­  r.GraniteSDK.MinCPUCacheSizeInMB

­  r.GraniteSDK.MinGPUCacheSizeInMB

­  r.GraniteSDK.MipBias

­  r.GraniteStreamLightMaps

­  r.GraphicsAdapter

­  r.HeightfieldGlobalIllumination

­  r.HeightfieldInnerBounceDistance

­  r.HeightfieldOuterBounceDistanceScale

­  r.HeightfieldTargetUnitsPerTexel

­  r.HighQualityLightMaps

­  r.HighResScreenshotDelay

­  r.HZBOcclusion

­  r.ImprintHeight

­  r.ImprintHeightOverride

­  r.IndirectLightingCache

­  r.InitialShaderLoadTime

­  r.KeepOverrideVertexColorsOnCPU

­  r.KeepPreCulledIndicesThreshold

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